The light bulb icon represents curiosity. For content about raising a curious child, look for this icon.

Inside High Five™ Magazine January 2018

What’s Happening This Month in That’s Silly!™

Highlights 4Cs

Curious, Creative, Caring, and Confident™
The light bulb icon represents curiosity. For content about raising a curious child, look for this icon.
The paint brush icon represents creativity. For content about raising a creative child, look for this icon.
The holding hands icon represents caring. For content about raising a caring child, look for this icon.
The thumbs up icon represents confidence. For content about raising a confident child, look for this icon.
Kids will love finding all the crazy, silly, weird, and out-of-place things embedded in this month’s restaurant scene in That’s Silly! You can find the feature on pages 18—19 in the January 2018 issue of High Five or use the photo below for a quick take.
Inside High Five™ Magazine January 2018
Turn an entertaining That’s Silly! illustration into a full-blown adventure that puts thinking, counting, learning, and creating front and center for your child.
Here’s How to Start
  1. Count and play with numbers
  • Point to the That’s Silly! illustration and ask your child, “How many funny monsters are in this picture? Let’s count them.”
  • Then ask, “How many colorful animals are in the picture?”
  • Have your sleuth-in-chief count all the monsters, animals, and people in the pictures. Did he find 17?
  • Look for items that appear in multiples.
  • How many spoons, water glasses, hats, plates, and plants can he find?


2. Sharpen her detective skills

Search for little details together.

  • Can she find two alpacas?
  • How about a three-eyed monster?
  • A set of blocks on a tray?
  • A waitress on a pogo stick?
  • A sad astronaut and a peacock?
  • A customer without a nose?


3. Stretch his imagination and let him figure out the ending

Ask your child what might happen next to the

  • Waitress on the pogo stick
  • Empty chairs and table
  • Astronaut who looks unhappy

Bonus question: What might put a smile on the astronaut’s face?


4. Be a vocabulary builder

Ask your child to name three words that describe

  • A slice of bread (Hint: soft, white, tan, brown, chewy)
  • How to use a pogo stick (jump, hop, bounce)
  • The coat of a furry animal (scratchy, soft, smelly!)


Extend the Fun

5. Dine out

Find a family-friendly venue for this adventure.

  • Check out menus online together. (If your child can’t read, look at pics.)
  • Decide what to eat before you go.
  • Dress up and use your best manners.
  • Once seated, point out unfamiliar sights (exotic new dishes) and sounds (waiters shouting orders). Who knows? You might see a couple of friendly three-eyed monsters sitting nearby!


6. Dine in

Let your child create a menu.

  • On a blank sheet of paper, have him print the name or find or draw a picture of the breakfast dish you’re serving (scrambled eggs).
  • Let him add a handmade illustration of a chicken, egg, milk, juice, or cereal.
  • Provide crayons, stickers, markers, pictures, glue, glitter, and more for creative fun.
  • Encourage your child to add a price for every item that you’re serving. It’s another great way to play with numbers.


7. Set a table together

The forks in the That’s Silly! picture are out of place, and the super-sized spoon the dad is holding doesn’t look that useful.

  • Show your child how to set a table.
  • Let her place right-sized spoons, forks, and knives in the correct position.
  • Arrange plain or fancy dinner plates around the table.
  • Have your child add the napkins. 
  • Consult the menu, serve the meal, and enjoy!
  • Recruit a helper (guess who) for post-meal chores.